May 2019 - September 2021

God of War: Ragnarok

Santa Monica Studio - Narrative Technical Game Designer

  • Took ownership of intricate hub areas that change across 13+ unique visits throughout the game’s story

  • Designed and scripted narrative sequences to create realistic and charming NPC behavior

  • Interviewed, onboarded, and trained multiple new team members, working with production to plan sprints and allocate resources

Featured contributions

*videos sourced from various creators on youtube

Sindri’s House

An intricate narrative hub area that evolves over the course of the game as the player returns between each critical path level. This video shows one of the most technically complicated cinematics alongside the continued narrative implementation after the cine ends.

Boat & Sled Lore

The boat lore system existed in GoW 2018, but I was responsible and altering it to work with new scenarios, including a dog sled and many new companions, all using proprietary tools. Additionally, prototypes and concepts for “opt-in” boat lore were explored early in development, allowing the player to steer the conversation or repeat old stories after all available conversations were exhausted.