Battlefield 1

DICE LA — Game Design Intern (Level Design)

May 2017 - August 2017

  • Assisted in design and implementation of levels and gameplay elements at various points in development

  • Practiced paper design, rough implementation, and iteration for levels early in the design process

  • Worked with the team to help in the process of refinement, bug fixing, and polish for levels soon to be shipped

Featured contributions

In the Name of the Tsar DLC Maps

While my internship at DICE LA was short, I’m very proud of the work I did on the maps featured to the right.


One of my favorite assignments was to try to design the level bounds & objective positions for Domination (a 12 vs 12 infantry-only game mode) on the Galicia map (a massive map with very little cover, designed nearly exclusively for showcasing vehicle combat across air and land in massive 64 vs 64 player games). In the first internal (dev) playtest, one coworker raved: “It’s like a ring-around-the-rosie OF DEATH!”