Star Wars Jedi:Survivor

Respawn Entertainment — Cinematic Designer

May 2022 - April 2023

  • Implemented cinematics in engine, from story cards to final sequencer implementation

  • Scripted logic, fixed bugs, and added polish to sequences and set pieces leading to, following, or sandwiched between cinematics

  • Drove the postmortem phase of production for cinematic tech, documenting processes and proposing improvements in tools and workflow

Featured contributions

*videos sourced from various creators on youtube

Speeder Bike Chase

A high-octane setpiece sequence sandwiched between two cinematics, one narratively pivotal, and the other technically challenging. While the bones of the speeder bike sequence itself already existed when I joined the project, the feature owner had left the company and I took over taking it to polish.

“Ambush” Cinematic

One of the most complex cinematics in the game, involving seven full NPCs, seamless transitions, and unique implementation of a boss weapon.