Star Wars Jedi:Survivor
Respawn Entertainment — Cinematic Designer
May 2022 - April 2023
Implemented cinematics in engine, from story cards to final sequencer implementation
Scripted logic, fixed bugs, and added polish to sequences and set pieces leading to, following, or sandwiched between cinematics
Drove the postmortem phase of production for cinematic tech, documenting processes and proposing improvements in tools and workflow
Featured contributions
*videos sourced from various creators on youtube
Speeder Bike Chase
A high-octane setpiece sequence sandwiched between two cinematics, one narratively pivotal, and the other technically challenging. While the bones of the speeder bike sequence itself already existed when I joined the project, the feature owner had left the company and I took over taking it to polish.
“Ambush” Cinematic
One of the most complex cinematics in the game, involving seven full NPCs, seamless transitions, and unique implementation of a boss weapon.